Purpose
To explore how the various computing disciplines might update their curricular guidelines more frequently than every ten years or so, which has been standard practice over the last several decades. Create a platform whereby the curriculum can be updated more frequently .
For many years the ACM and IEEE have developed curriculum guidelines for the now seven computing disciplines. These guidelines have been instrumental in helping computing educators globally to define and design the curricula within their own universities. With the fast pace of technology these guidelines need updating on a regular basis, technology is moving faster than they can be updated.
To update a set of curricula it takes a Task Force of approximately 10 people covering geographical areas as well as competency across the discipline, at present change it is too long, costly and not timely.
To keep pace with the fast pace of technology and changing landscape of computing a project to design and implement a model for a “Living Curriculum” has been established. This model will be available to meet the needs of each of the disciplines and enable fast efficient update to the curriculum. It will be community sourced, moderated and on-going.
- Develop an interactive platform for the living curriculum
- Elicit suggestions from as great a number of individuals as possible
- Implement and deploy a transparent and appropriately guided process to keep the community engaged
- Enable the periodical release of defined curricular guidance “updates” or “versions”
- Establish a set of referential documents for developing, revising, and assessing the academic computing programs’ curricula at the post secondary level
- Ensure the platform can present multiple perspectives of the curriculum to cater to the needs of the various curricula, e.g., knowledge model versus competency model